FOGLI, Daniela
 Distribuzione geografica
Continente #
NA - Nord America 9.116
AS - Asia 4.455
EU - Europa 3.470
SA - Sud America 881
AF - Africa 101
OC - Oceania 27
Continente sconosciuto - Info sul continente non disponibili 9
Totale 18.059
Nazione #
US - Stati Uniti d'America 8.957
SG - Singapore 1.525
CN - Cina 1.453
UA - Ucraina 971
BR - Brasile 761
IT - Italia 679
HK - Hong Kong 632
DE - Germania 492
FI - Finlandia 225
VN - Vietnam 215
GB - Regno Unito 211
TR - Turchia 207
IE - Irlanda 174
PL - Polonia 172
RU - Federazione Russa 165
IN - India 125
FR - Francia 102
CA - Canada 92
JP - Giappone 60
BD - Bangladesh 50
MX - Messico 49
SE - Svezia 48
NL - Olanda 46
AR - Argentina 43
IQ - Iraq 32
ID - Indonesia 31
EE - Estonia 29
ZA - Sudafrica 29
BE - Belgio 27
AU - Australia 25
EC - Ecuador 25
ES - Italia 25
AT - Austria 23
SA - Arabia Saudita 18
MA - Marocco 17
PK - Pakistan 13
CZ - Repubblica Ceca 12
GR - Grecia 12
IL - Israele 12
PY - Paraguay 11
AE - Emirati Arabi Uniti 10
CO - Colombia 10
KE - Kenya 10
MU - Mauritius 10
EG - Egitto 9
EU - Europa 9
VE - Venezuela 9
CL - Cile 8
TN - Tunisia 8
AZ - Azerbaigian 7
DK - Danimarca 7
DZ - Algeria 7
JO - Giordania 7
KZ - Kazakistan 7
LT - Lituania 7
UZ - Uzbekistan 7
BO - Bolivia 6
NO - Norvegia 6
PH - Filippine 6
RO - Romania 6
BH - Bahrain 5
HU - Ungheria 5
KR - Corea 5
AL - Albania 4
CH - Svizzera 4
DO - Repubblica Dominicana 4
IR - Iran 4
LB - Libano 4
NP - Nepal 4
TT - Trinidad e Tobago 4
UY - Uruguay 4
HN - Honduras 3
JM - Giamaica 3
LV - Lettonia 3
PE - Perù 3
PT - Portogallo 3
TW - Taiwan 3
BY - Bielorussia 2
LU - Lussemburgo 2
NG - Nigeria 2
NZ - Nuova Zelanda 2
OM - Oman 2
PA - Panama 2
RS - Serbia 2
SN - Senegal 2
TH - Thailandia 2
AM - Armenia 1
AO - Angola 1
BA - Bosnia-Erzegovina 1
BG - Bulgaria 1
BN - Brunei Darussalam 1
CI - Costa d'Avorio 1
CR - Costa Rica 1
ET - Etiopia 1
GE - Georgia 1
HR - Croazia 1
IS - Islanda 1
KG - Kirghizistan 1
KH - Cambogia 1
KW - Kuwait 1
Totale 18.048
Città #
Fairfield 1.240
Woodbridge 821
Singapore 740
Ashburn 722
Jacksonville 715
Houston 656
Hong Kong 616
Ann Arbor 540
Seattle 500
Cambridge 431
Wilmington 426
Chandler 300
Beijing 295
Princeton 288
Nanjing 253
New York 222
Brescia 171
Dublin 167
Warsaw 164
Los Angeles 156
Istanbul 154
The Dalles 147
Dearborn 115
Helsinki 99
Nanchang 95
Ho Chi Minh City 92
Moscow 91
Des Moines 77
Buffalo 69
São Paulo 68
Dallas 67
Hebei 64
Changsha 60
Shenyang 57
Tianjin 55
Milan 53
Redondo Beach 53
San Diego 50
Jinan 49
San Francisco 45
Jiaxing 44
Shanghai 41
Boardman 38
Tokyo 38
Kocaeli 36
Munich 36
Chicago 35
Hanoi 34
London 32
Bari 27
Montreal 27
Tallinn 27
Toronto 26
Verona 25
Kunming 23
Ningbo 23
Brussels 22
Pune 22
Rome 22
Santa Clara 22
Brooklyn 20
Rio de Janeiro 20
Amsterdam 19
Guangzhou 19
Hangzhou 19
Lappeenranta 19
Mexico City 19
Jakarta 18
Zhengzhou 18
Denver 17
Belo Horizonte 16
Chennai 16
Romola 16
Boston 15
Manchester 15
Johannesburg 14
Lanzhou 14
Salvador 14
Frankfurt am Main 13
Norwalk 13
Orem 13
Phoenix 13
Changchun 12
Nuremberg 12
Poplar 12
Stockholm 12
Turin 12
Haiphong 11
Hefei 11
Melbourne 11
Miharadai 11
Atlanta 10
Ottawa 10
Campinas 9
Curitiba 9
Florence 9
Guarulhos 9
Haikou 9
Leipzig 9
Nairobi 9
Totale 12.130
Nome #
Can ChatGPT Support End-User Development of Robot Programs? 222
The role of gamification in end-user development 210
A Survey on Digital Twin: Definitions, Characteristics, Applications, and Design Implications 205
Advanced Interaction Technologies for Accessible and Engaging Cultural Heritage 178
We@Home: A Gamified Application for Collaboratively Managing a Smart Home 172
A Computational Model for Adapting Presentation to Content in Web Interfaces 167
A practical approach to the assessment of quality in use of corporate web sites 166
CAPIRCI: A Multi-modal System for Collaborative Robot Programming 164
A Declarative Coordination Language 161
Exploring the Reciprocal Influence of Artificial Intelligence and End-User Development 160
A participatory approach to designing decision support systems in emergency management 160
A Logic Language Based on GAMMA-like Multiset Rewriting 155
Gamification Techniques for Rule Management in Ambient Intelligence 154
Exploring the Role of End Users in Performing EUD with Large Language Models 153
Promoting citizen participation through gamification 150
Analysis of Clinical Discussions Based on Argumentation Schemes 146
Toward overcoming culture, skill and situation hurdles in human-computer interaction 142
A meta-design approach to the development of e-government services 142
Learning plan applicability through active mental entities 142
A meta-design approach to End-User Development 140
Design patterns for emergency management: An exercise in reflective practice 140
End-User Development in Industry 4.0: Challenges and Opportunities 140
Cultures of Participation in Community Informatics: A Case Study 139
Fostering computational thinking through collaborative game-based learning 139
Supporting Work Practice through End User Development Environments 138
End-user development, end-user programming and end-user software engineering: A systematic mapping study 138
A knowledge-based approach to hierarchical classification: A voting metaphor 138
Virtual patients for knowledge sharing and clinical practice training: A gamified approach 137
Benchmark Exercise on Expert Judgment Techniques in PSA Level 2 135
Assessing Corporate Web Sites: Quality Model and Methodology 135
Environments to support context and emotion aware visual interaction 133
Visual Interactive Systems for End-User Development: a Model-based Design Methodology 133
Weaving semiotic engineering in meta-design: A case study analysis 133
Supporting end users to control their smart home: design implications from a literature review and an empirical investigation 133
A Design Pattern Language for Accessible Web Sites 132
Evaluating Quality in Use of Corporate Web Sites 132
A Universal Design Approach to Wayfinding and Navigation 132
Acoustic Cartographies: Supporting Experiential Learning and Shared Understanding of the Natural Heritage Through Collaborative Mapping 131
Digital Twins in Human-Computer Interaction: A Systematic Review 130
Virtual Reality Interaction: the Characteristic Pattern Approach 130
Knowledge Sharing in the First Aid Domain through End-User Development 129
Towards natural interaction with smart homes 129
On the use of digital microscopes at nursery and primary schools 128
A new approach to perceptual assessment of human-computer interfaces 128
Knowledge-Centered Design of Decision Support Systems for Emergency Management 128
Public Staff Empowerment in e-Government: A Human Work Interaction Design Approach 127
Co-evolution of End-User Developers and Systems in Multi-tiered Proxy Design Problems 126
End-User Development Tools for the Smart Home: A Systematic Literature Review 126
ArgMed: A Support System for Medical Decision Making Based on the Analysis of Clinical Discussions 125
Rule-based tools for the configuration of ambient intelligence systems: a comparative user study 124
From User Practice to ERP Customization: Reversing the Process 123
Towards a New Work Practice in the Development of e-Government Applications 123
Fostering participation and co-evolution in sentient multimedia systems 121
Toward a Model-Based Approach to the Specification of Virtual Reality Environments 121
Managing Accessibility in Local E-government Websites through End-User Development: A Case Study 120
Benchmark exercise on expert judgment techniques in PSA Level 2 120
End-User Development of e-Government Services through Meta-modeling 119
Modeling robot cognitive activity through active mental entities 118
Exploring design trade-offs for achieving social inclusion in multi-tiered design problems 118
Revisiting and Broadening the Meta-Design Framework for End-User Development 118
A multi-agent architecture based on active mental entities 117
Enabling Domain Experts to Develop Usable Software Artifacts 117
Meta-Design to Face Co-evolution and Communication Gaps Between Users and Designers 116
Virtual Workshops for Human-Centric Computing 115
Supporting Medical Decision Making through the Analysis of Clinical Discussions 115
Supporting DSS Acceptability through a User-Centered Design Methodology: Experiences in Emergency Management 114
TAB Sharing: A gamified tool for e-participation 114
Designing Customized and Tailorable Visual Interactive Systems 113
End-User Development for E-government Website Content Creation 112
Multilevel Modelling and Design of Visual Interactive Systems 112
Supporting Work Practice Through End-User Development Environments 112
A Universal Design Resource for Rich Internet Applications based on Design Patterns 112
Supporting Medical Discussions Through An Argumentation-Based Tool 112
Physical Prototyping of Social Products Through End-User Development 112
ImAtHome: Making trigger-action programming easy and fun 112
Indoor Localization for Evacuation Management in Emergency Scenarios 112
UniBS4All: A Mobile Application for Accessible Wayfinding and Navigation in an Urban University Campus 112
Computer Environments for Improving End-User Accessibility 110
A conceptual framework for end-user development in ambient intelligence 109
Information System Customization - Toward Participatory Design and Development of the Interaction Process 108
Advancing End-User Development Through Meta-Design 108
End-User Development for Knowledge Sharing: A Collaborative Web Mapping Application in the First Aid Domain 108
CEUR Workshop Proceedings: Preface 107
Guest Editorial: Multimedia for Advanced Human-Computer Interaction 107
End-User Development: the Software Shaping Workshop Approach 105
“Each to His Own”: Distinguishing Activities, Roles and Artifacts in EUD Practices 105
EUD4SH: A EUD Model for the Smart Home 105
A Digital Twin to Enhance Energy Consumption Awareness in a Smart Home 104
TAPASPlay: A game-based learning approach to foster computation thinking skills 104
Making Abstract Specifications Concrete to End-Users: the Visual Workshop Hierarchy Strategy 102
Representing Visual Aspects of Web Services 102
Smart home control through unwitting trigger-action programming 102
User-driven adaptation of e-documents 100
Building Environments for End-User Development and Tailoring 99
Designing Visual Interactive Systems in the e-Government Domain 99
AmI@Home: A game-based collaborative system for smart home configuration 99
On Electronic Annotation and Its Implementation 98
Model-Based Specification of Virtual Interaction Environments 97
Multi-facet Design of Interactive Systems through Visual Languages 97
Design trade-offs in cultures of participation: empowering end users to improve their quality of life 96
Totale 12.758
Categoria #
all - tutte 89.015
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 89.015


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20211.420 0 0 0 0 0 238 111 263 278 249 217 64
2021/20221.167 78 231 38 49 18 60 60 86 63 130 86 268
2022/2023970 168 31 39 79 77 261 6 86 133 11 31 48
2023/20241.217 65 34 99 80 41 210 59 45 270 29 30 255
2024/20252.921 48 28 44 389 337 199 188 108 400 294 585 301
2025/20263.414 580 714 466 758 562 334 0 0 0 0 0 0
Totale 18.356