FOGLI, Daniela
 Distribuzione geografica
Continente #
NA - Nord America 10.049
AS - Asia 5.089
EU - Europa 3.933
SA - Sud America 927
AF - Africa 155
OC - Oceania 27
Continente sconosciuto - Info sul continente non disponibili 9
Totale 20.189
Nazione #
US - Stati Uniti d'America 9.876
SG - Singapore 1.739
CN - Cina 1.671
UA - Ucraina 972
IT - Italia 830
BR - Brasile 788
HK - Hong Kong 683
DE - Germania 523
FR - Francia 288
FI - Finlandia 255
VN - Vietnam 243
GB - Regno Unito 222
TR - Turchia 218
IE - Irlanda 176
PL - Polonia 174
RU - Federazione Russa 167
IN - India 157
CA - Canada 99
JP - Giappone 65
BD - Bangladesh 61
NL - Olanda 55
MX - Messico 53
SE - Svezia 52
AR - Argentina 49
IQ - Iraq 39
ZA - Sudafrica 37
ID - Indonesia 34
EE - Estonia 29
ES - Italia 29
BE - Belgio 28
NG - Nigeria 28
EC - Ecuador 26
AU - Australia 25
AT - Austria 24
SA - Arabia Saudita 22
MA - Marocco 20
PK - Pakistan 18
NO - Norvegia 16
GR - Grecia 15
VE - Venezuela 14
CO - Colombia 13
KE - Kenya 13
KR - Corea 13
PT - Portogallo 13
UZ - Uzbekistan 13
CZ - Repubblica Ceca 12
DZ - Algeria 12
EG - Egitto 12
IL - Israele 12
AE - Emirati Arabi Uniti 11
CL - Cile 11
JO - Giordania 11
PH - Filippine 11
PY - Paraguay 11
MU - Mauritius 10
TN - Tunisia 10
EU - Europa 9
KZ - Kazakistan 8
AZ - Azerbaigian 7
DK - Danimarca 7
LT - Lituania 7
RO - Romania 7
BH - Bahrain 6
BO - Bolivia 6
DO - Repubblica Dominicana 6
HU - Ungheria 6
AL - Albania 5
LB - Libano 5
CH - Svizzera 4
IR - Iran 4
MY - Malesia 4
NP - Nepal 4
PE - Perù 4
TH - Thailandia 4
TT - Trinidad e Tobago 4
TW - Taiwan 4
UY - Uruguay 4
BY - Bielorussia 3
HN - Honduras 3
JM - Giamaica 3
KG - Kirghizistan 3
LV - Lettonia 3
OM - Oman 3
PA - Panama 3
PS - Palestinian Territory 3
RS - Serbia 3
SN - Senegal 3
AM - Armenia 2
ET - Etiopia 2
GE - Georgia 2
LK - Sri Lanka 2
LU - Lussemburgo 2
NA - Namibia 2
NZ - Nuova Zelanda 2
QA - Qatar 2
AO - Angola 1
BA - Bosnia-Erzegovina 1
BG - Bulgaria 1
BN - Brunei Darussalam 1
CI - Costa d'Avorio 1
Totale 20.174
Città #
Fairfield 1.240
Singapore 931
Ashburn 831
Woodbridge 821
Jacksonville 715
Hong Kong 663
Houston 659
Ann Arbor 540
Seattle 501
Cambridge 431
Wilmington 426
The Dalles 380
San Jose 344
Beijing 306
Chandler 300
Princeton 288
Nanjing 254
New York 242
Brescia 220
Dublin 169
Warsaw 164
Los Angeles 163
Lauterbourg 162
Istanbul 159
Dearborn 115
Helsinki 112
Ho Chi Minh City 98
Nanchang 98
Moscow 91
Des Moines 79
Dallas 77
São Paulo 72
Milan 70
Buffalo 69
Hebei 64
Changsha 61
Shenyang 57
Tianjin 55
Redondo Beach 53
San Francisco 51
San Diego 50
Jinan 49
Jiaxing 44
Boardman 42
Chicago 41
Hanoi 41
Shanghai 41
Tokyo 40
Kocaeli 36
Munich 36
Rome 36
Lappeenranta 34
London 34
Santa Clara 34
Council Bluffs 30
Bari 28
Montreal 28
Orem 28
Abuja 27
Tallinn 27
Toronto 27
Verona 25
Chennai 24
Hangzhou 24
Ningbo 24
Guangzhou 23
Kunming 23
Amsterdam 22
Brussels 22
Pune 22
Brooklyn 21
Denver 21
Frankfurt am Main 21
Rio de Janeiro 21
Jakarta 19
Mexico City 19
Zhengzhou 19
Manchester 18
Turin 18
Belo Horizonte 17
Johannesburg 17
Nuremberg 16
Romola 16
Atlanta 15
Boston 15
Lanzhou 14
Phoenix 14
Salvador 14
Norwalk 13
Stockholm 13
Changchun 12
Poplar 12
Amman 11
Haiphong 11
Hefei 11
Melbourne 11
Miharadai 11
Nairobi 11
Ottawa 11
Salt Lake City 11
Totale 13.546
Nome #
A Survey on Digital Twin: Definitions, Characteristics, Applications, and Design Implications 257
Can ChatGPT Support End-User Development of Robot Programs? 254
The role of gamification in end-user development 224
Exploring the Role of End Users in Performing EUD with Large Language Models 198
Advanced Interaction Technologies for Accessible and Engaging Cultural Heritage 193
A practical approach to the assessment of quality in use of corporate web sites 182
Exploring the Reciprocal Influence of Artificial Intelligence and End-User Development 178
We@Home: A Gamified Application for Collaboratively Managing a Smart Home 177
A Computational Model for Adapting Presentation to Content in Web Interfaces 177
A participatory approach to designing decision support systems in emergency management 175
CAPIRCI: A Multi-modal System for Collaborative Robot Programming 174
A Declarative Coordination Language 172
A Logic Language Based on GAMMA-like Multiset Rewriting 168
Gamification Techniques for Rule Management in Ambient Intelligence 162
Promoting citizen participation through gamification 160
A knowledge-based approach to hierarchical classification: A voting metaphor 160
Digital Twins in Human-Computer Interaction: A Systematic Review 158
A meta-design approach to the development of e-government services 158
A meta-design approach to End-User Development 156
Analysis of Clinical Discussions Based on Argumentation Schemes 154
Learning plan applicability through active mental entities 151
A new approach to perceptual assessment of human-computer interfaces 150
Fostering computational thinking through collaborative game-based learning 150
Cultures of Participation in Community Informatics: A Case Study 149
Evaluating Quality in Use of Corporate Web Sites 149
Supporting Work Practice through End User Development Environments 148
A Universal Design Approach to Wayfinding and Navigation 147
Toward overcoming culture, skill and situation hurdles in human-computer interaction 146
End-User Development in Industry 4.0: Challenges and Opportunities 146
Design patterns for emergency management: An exercise in reflective practice 145
ENHANCING SAFETY IN GREEN JOBS: THE SOHS PROJECT FOR EFFECTIVE SAFETY TRAINING IN WASTE MANAGEMENT PLANTS 144
Environments to support context and emotion aware visual interaction 144
End-user development, end-user programming and end-user software engineering: A systematic mapping study 143
Assessing Corporate Web Sites: Quality Model and Methodology 142
Virtual patients for knowledge sharing and clinical practice training: A gamified approach 142
Public Staff Empowerment in e-Government: A Human Work Interaction Design Approach 142
A Design Pattern Language for Accessible Web Sites 141
Weaving semiotic engineering in meta-design: A case study analysis 141
Benchmark Exercise on Expert Judgment Techniques in PSA Level 2 140
Visual Interactive Systems for End-User Development: a Model-based Design Methodology 139
Knowledge-Centered Design of Decision Support Systems for Emergency Management 139
A Digital Twin to Enhance Energy Consumption Awareness in a Smart Home 138
Acoustic Cartographies: Supporting Experiential Learning and Shared Understanding of the Natural Heritage Through Collaborative Mapping 137
Supporting end users to control their smart home: design implications from a literature review and an empirical investigation 137
Virtual Reality Interaction: the Characteristic Pattern Approach 136
Knowledge Sharing in the First Aid Domain through End-User Development 136
Co-evolution of End-User Developers and Systems in Multi-tiered Proxy Design Problems 136
End-User Development Tools for the Smart Home: A Systematic Literature Review 136
Towards natural interaction with smart homes 136
On the use of digital microscopes at nursery and primary schools 134
Rule-based tools for the configuration of ambient intelligence systems: a comparative user study 134
Revisiting and Broadening the Meta-Design Framework for End-User Development 134
Toward a Model-Based Approach to the Specification of Virtual Reality Environments 133
UniBS4All: A Mobile Application for Accessible Wayfinding and Navigation in an Urban University Campus 133
Managing Accessibility in Local E-government Websites through End-User Development: A Case Study 131
End-User Development of e-Government Services through Meta-modeling 131
ArgMed: A Support System for Medical Decision Making Based on the Analysis of Clinical Discussions 131
Towards a New Work Practice in the Development of e-Government Applications 130
Meta-Design to Face Co-evolution and Communication Gaps Between Users and Designers 129
From User Practice to ERP Customization: Reversing the Process 128
Fostering participation and co-evolution in sentient multimedia systems 127
A multi-agent architecture based on active mental entities 127
Benchmark exercise on expert judgment techniques in PSA Level 2 127
Enabling Domain Experts to Develop Usable Software Artifacts 127
Designing Customized and Tailorable Visual Interactive Systems 125
Supporting Medical Decision Making through the Analysis of Clinical Discussions 125
Supporting DSS Acceptability through a User-Centered Design Methodology: Experiences in Emergency Management 124
Modeling robot cognitive activity through active mental entities 123
TAB Sharing: A gamified tool for e-participation 123
Exploring design trade-offs for achieving social inclusion in multi-tiered design problems 123
Physical Prototyping of Social Products Through End-User Development 122
Supporting Work Practice Through End-User Development Environments 121
ImAtHome: Making trigger-action programming easy and fun 121
End-User Development for E-government Website Content Creation 120
Supporting Medical Discussions Through An Argumentation-Based Tool 120
Virtual Workshops for Human-Centric Computing 119
A Universal Design Resource for Rich Internet Applications based on Design Patterns 119
A conceptual framework for end-user development in ambient intelligence 119
Advancing End-User Development Through Meta-Design 118
CEUR Workshop Proceedings: Preface 118
Indoor Localization for Evacuation Management in Emergency Scenarios 117
Multilevel Modelling and Design of Visual Interactive Systems 116
Information System Customization - Toward Participatory Design and Development of the Interaction Process 114
“Each to His Own”: Distinguishing Activities, Roles and Artifacts in EUD Practices 114
A hybrid approach to user-oriented programming of collaborative robots 114
End-User Development: the Software Shaping Workshop Approach 113
End-User Development for Knowledge Sharing: A Collaborative Web Mapping Application in the First Aid Domain 113
Computer Environments for Improving End-User Accessibility 112
Guest Editorial: Multimedia for Advanced Human-Computer Interaction 112
EUD4SH: A EUD Model for the Smart Home 111
On Electronic Annotation and Its Implementation 110
TAPASPlay: A game-based learning approach to foster computation thinking skills 110
Making Abstract Specifications Concrete to End-Users: the Visual Workshop Hierarchy Strategy 109
User-driven adaptation of e-documents 108
Designing Visual Interactive Systems in the e-Government Domain 108
Representing Visual Aspects of Web Services 107
Smart home control through unwitting trigger-action programming 107
Context-Aware Interaction in a Mobile Environment 106
Enabling Collaboration in Emergency Management through a Knowledge-Based Decision Support System 105
AmI@Home: A game-based collaborative system for smart home configuration 104
Totale 13.873
Categoria #
all - tutte 93.297
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 93.297


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021530 0 0 0 0 0 0 0 0 0 249 217 64
2021/20221.167 78 231 38 49 18 60 60 86 63 130 86 268
2022/2023970 168 31 39 79 77 261 6 86 133 11 31 48
2023/20241.217 65 34 99 80 41 210 59 45 270 29 30 255
2024/20252.921 48 28 44 389 337 199 188 108 400 294 585 301
2025/20265.546 580 714 466 758 562 380 947 315 385 439 0 0
Totale 20.488