FOGLI, Daniela
 Distribuzione geografica
Continente #
NA - Nord America 10.228
AS - Asia 5.158
EU - Europa 4.023
SA - Sud America 929
AF - Africa 156
OC - Oceania 27
Continente sconosciuto - Info sul continente non disponibili 9
Totale 20.530
Nazione #
US - Stati Uniti d'America 10.044
SG - Singapore 1.753
CN - Cina 1.684
UA - Ucraina 972
IT - Italia 893
BR - Brasile 790
HK - Hong Kong 685
DE - Germania 525
FR - Francia 294
FI - Finlandia 255
VN - Vietnam 245
GB - Regno Unito 227
TR - Turchia 221
IE - Irlanda 176
PL - Polonia 176
RU - Federazione Russa 167
IN - India 159
CA - Canada 105
BD - Bangladesh 86
JP - Giappone 65
NL - Olanda 63
MX - Messico 55
SE - Svezia 52
AR - Argentina 49
IQ - Iraq 39
ZA - Sudafrica 37
ID - Indonesia 35
EE - Estonia 29
ES - Italia 29
BE - Belgio 28
NG - Nigeria 28
EC - Ecuador 26
AU - Australia 25
AT - Austria 24
SA - Arabia Saudita 22
MA - Marocco 20
KR - Corea 18
PK - Pakistan 18
NO - Norvegia 16
GR - Grecia 15
PT - Portogallo 15
VE - Venezuela 14
CO - Colombia 13
KE - Kenya 13
PH - Filippine 13
UZ - Uzbekistan 13
CZ - Repubblica Ceca 12
DZ - Algeria 12
EG - Egitto 12
IL - Israele 12
AE - Emirati Arabi Uniti 11
CL - Cile 11
JO - Giordania 11
PY - Paraguay 11
MU - Mauritius 10
TN - Tunisia 10
DK - Danimarca 9
EU - Europa 9
KZ - Kazakistan 8
AZ - Azerbaigian 7
LT - Lituania 7
RO - Romania 7
BH - Bahrain 6
BO - Bolivia 6
DO - Repubblica Dominicana 6
HU - Ungheria 6
AL - Albania 5
LB - Libano 5
CH - Svizzera 4
IR - Iran 4
MY - Malesia 4
NP - Nepal 4
PE - Perù 4
TH - Thailandia 4
TT - Trinidad e Tobago 4
TW - Taiwan 4
UY - Uruguay 4
BY - Bielorussia 3
HN - Honduras 3
JM - Giamaica 3
KG - Kirghizistan 3
LV - Lettonia 3
OM - Oman 3
PA - Panama 3
PS - Palestinian Territory 3
RS - Serbia 3
SN - Senegal 3
AM - Armenia 2
CR - Costa Rica 2
ET - Etiopia 2
GE - Georgia 2
LK - Sri Lanka 2
LU - Lussemburgo 2
NA - Namibia 2
NI - Nicaragua 2
NZ - Nuova Zelanda 2
QA - Qatar 2
UG - Uganda 2
AO - Angola 1
BA - Bosnia-Erzegovina 1
Totale 20.514
Città #
Fairfield 1.240
Singapore 935
Ashburn 846
Woodbridge 821
Jacksonville 715
Hong Kong 664
Houston 660
Ann Arbor 540
Seattle 501
Cambridge 431
Wilmington 427
The Dalles 380
San Jose 368
Beijing 308
Chandler 300
Princeton 288
New York 262
Nanjing 254
Brescia 224
Dublin 169
Los Angeles 164
Warsaw 164
Lauterbourg 162
Istanbul 159
Dearborn 115
Helsinki 112
Ho Chi Minh City 100
Nanchang 98
Moscow 91
Milan 82
Dallas 80
Des Moines 79
São Paulo 72
Buffalo 71
Hebei 64
Changsha 62
Shenyang 57
Tianjin 55
Redondo Beach 53
San Francisco 53
San Diego 50
Jinan 49
Jiaxing 44
Chicago 43
Shanghai 43
Boardman 42
Hanoi 41
Tokyo 40
Santa Clara 39
Council Bluffs 37
Rome 37
Kocaeli 36
London 36
Munich 36
Lappeenranta 34
Bari 29
Montreal 29
Orem 29
Toronto 29
Abuja 27
Tallinn 27
Chennai 25
Hangzhou 25
Verona 25
Ningbo 24
Guangzhou 23
Kunming 23
Amsterdam 22
Brussels 22
Denver 22
Pune 22
Brooklyn 21
Frankfurt am Main 21
Mexico City 21
Rio de Janeiro 21
Manchester 20
Jakarta 19
Zhengzhou 19
Turin 18
Belo Horizonte 17
Johannesburg 17
Atlanta 16
Nuremberg 16
Phoenix 16
Romola 16
Boston 15
Lanzhou 14
Salvador 14
Norwalk 13
Stockholm 13
Changchun 12
Naples 12
Ottawa 12
Poplar 12
Salt Lake City 12
Amman 11
Haiphong 11
Hefei 11
Melbourne 11
Miharadai 11
Totale 13.678
Nome #
A Survey on Digital Twin: Definitions, Characteristics, Applications, and Design Implications 262
Can ChatGPT Support End-User Development of Robot Programs? 259
The role of gamification in end-user development 229
Exploring the Role of End Users in Performing EUD with Large Language Models 212
Advanced Interaction Technologies for Accessible and Engaging Cultural Heritage 195
A practical approach to the assessment of quality in use of corporate web sites 184
We@Home: A Gamified Application for Collaboratively Managing a Smart Home 179
Exploring the Reciprocal Influence of Artificial Intelligence and End-User Development 178
A Computational Model for Adapting Presentation to Content in Web Interfaces 178
Digital Twins in Human-Computer Interaction: A Systematic Review 176
A participatory approach to designing decision support systems in emergency management 175
CAPIRCI: A Multi-modal System for Collaborative Robot Programming 175
A Declarative Coordination Language 172
A Logic Language Based on GAMMA-like Multiset Rewriting 170
Gamification Techniques for Rule Management in Ambient Intelligence 162
A meta-design approach to the development of e-government services 161
A knowledge-based approach to hierarchical classification: A voting metaphor 161
Promoting citizen participation through gamification 160
A meta-design approach to End-User Development 157
Analysis of Clinical Discussions Based on Argumentation Schemes 156
Fostering computational thinking through collaborative game-based learning 153
A Universal Design Approach to Wayfinding and Navigation 153
A Digital Twin to Enhance Energy Consumption Awareness in a Smart Home 152
Learning plan applicability through active mental entities 151
A new approach to perceptual assessment of human-computer interfaces 151
Cultures of Participation in Community Informatics: A Case Study 150
Evaluating Quality in Use of Corporate Web Sites 149
Supporting Work Practice through End User Development Environments 148
ENHANCING SAFETY IN GREEN JOBS: THE SOHS PROJECT FOR EFFECTIVE SAFETY TRAINING IN WASTE MANAGEMENT PLANTS 147
Toward overcoming culture, skill and situation hurdles in human-computer interaction 147
End-User Development in Industry 4.0: Challenges and Opportunities 146
Design patterns for emergency management: An exercise in reflective practice 145
End-user development, end-user programming and end-user software engineering: A systematic mapping study 145
Environments to support context and emotion aware visual interaction 144
Assessing Corporate Web Sites: Quality Model and Methodology 143
Virtual patients for knowledge sharing and clinical practice training: A gamified approach 143
Public Staff Empowerment in e-Government: A Human Work Interaction Design Approach 143
Weaving semiotic engineering in meta-design: A case study analysis 142
From User Practice to ERP Customization: Reversing the Process 141
A Design Pattern Language for Accessible Web Sites 141
Benchmark Exercise on Expert Judgment Techniques in PSA Level 2 140
Visual Interactive Systems for End-User Development: a Model-based Design Methodology 139
UniBS4All: A Mobile Application for Accessible Wayfinding and Navigation in an Urban University Campus 139
Knowledge-Centered Design of Decision Support Systems for Emergency Management 139
Acoustic Cartographies: Supporting Experiential Learning and Shared Understanding of the Natural Heritage Through Collaborative Mapping 138
Co-evolution of End-User Developers and Systems in Multi-tiered Proxy Design Problems 138
End-User Development Tools for the Smart Home: A Systematic Literature Review 138
Supporting end users to control their smart home: design implications from a literature review and an empirical investigation 138
Towards natural interaction with smart homes 137
Virtual Reality Interaction: the Characteristic Pattern Approach 136
Knowledge Sharing in the First Aid Domain through End-User Development 136
Revisiting and Broadening the Meta-Design Framework for End-User Development 136
Toward a Model-Based Approach to the Specification of Virtual Reality Environments 135
Rule-based tools for the configuration of ambient intelligence systems: a comparative user study 135
On the use of digital microscopes at nursery and primary schools 134
Managing Accessibility in Local E-government Websites through End-User Development: A Case Study 132
End-User Development of e-Government Services through Meta-modeling 131
ArgMed: A Support System for Medical Decision Making Based on the Analysis of Clinical Discussions 131
Towards a New Work Practice in the Development of e-Government Applications 130
Meta-Design to Face Co-evolution and Communication Gaps Between Users and Designers 129
A multi-agent architecture based on active mental entities 128
Enabling Domain Experts to Develop Usable Software Artifacts 128
Fostering participation and co-evolution in sentient multimedia systems 127
Benchmark exercise on expert judgment techniques in PSA Level 2 127
Supporting Medical Decision Making through the Analysis of Clinical Discussions 127
Designing Customized and Tailorable Visual Interactive Systems 125
Supporting DSS Acceptability through a User-Centered Design Methodology: Experiences in Emergency Management 125
Physical Prototyping of Social Products Through End-User Development 125
ImAtHome: Making trigger-action programming easy and fun 125
Supporting Medical Discussions Through An Argumentation-Based Tool 124
TAB Sharing: A gamified tool for e-participation 124
Modeling robot cognitive activity through active mental entities 123
Exploring design trade-offs for achieving social inclusion in multi-tiered design problems 123
Supporting Work Practice Through End-User Development Environments 122
End-User Development for E-government Website Content Creation 120
A Universal Design Resource for Rich Internet Applications based on Design Patterns 120
A conceptual framework for end-user development in ambient intelligence 120
CEUR Workshop Proceedings: Preface 120
Virtual Workshops for Human-Centric Computing 119
Advancing End-User Development Through Meta-Design 119
Indoor Localization for Evacuation Management in Emergency Scenarios 118
Multilevel Modelling and Design of Visual Interactive Systems 116
End-User Development: the Software Shaping Workshop Approach 115
“Each to His Own”: Distinguishing Activities, Roles and Artifacts in EUD Practices 115
Information System Customization - Toward Participatory Design and Development of the Interaction Process 114
EUD4SH: A EUD Model for the Smart Home 114
A hybrid approach to user-oriented programming of collaborative robots 114
Computer Environments for Improving End-User Accessibility 113
End-User Development for Knowledge Sharing: A Collaborative Web Mapping Application in the First Aid Domain 113
Guest Editorial: Multimedia for Advanced Human-Computer Interaction 112
Towards the Unification of Computational Thinking and EUDability: Two Cases from Healthcare 110
On Electronic Annotation and Its Implementation 110
TAPASPlay: A game-based learning approach to foster computation thinking skills 110
Making Abstract Specifications Concrete to End-Users: the Visual Workshop Hierarchy Strategy 109
Designing Visual Interactive Systems in the e-Government Domain 109
User-driven adaptation of e-documents 108
Representing Visual Aspects of Web Services 108
Smart home control through unwitting trigger-action programming 108
Context-Aware Interaction in a Mobile Environment 106
8th International Conference on End-User Development, IS-EUD 2021 - Preface 106
Totale 14.045
Categoria #
all - tutte 98.113
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 98.113


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/202164 0 0 0 0 0 0 0 0 0 0 0 64
2021/20221.167 78 231 38 49 18 60 60 86 63 130 86 268
2022/2023970 168 31 39 79 77 261 6 86 133 11 31 48
2023/20241.217 65 34 99 80 41 210 59 45 270 29 30 255
2024/20252.921 48 28 44 389 337 199 188 108 400 294 585 301
2025/20265.887 580 714 466 758 562 380 947 315 385 491 242 47
Totale 20.829