Nowadays, the low cost of smart objects and their variety in the mass market is resulting in a more and more pervasiveness of Internet of Things in our houses. This paper describes We@Home, a mobile application for smart home control that enables the collaboration within a group of people (e.g., a family) living in the same environment and interested in setting up complex and coordinated behaviors of their smart devices. Gamification elements are included in We@Home to foster the collaboration and motivate family members to help each other create the trigger-action rules managing the smart objects in their smart home.

We@Home: A Gamified Application for Collaboratively Managing a Smart Home

FOGLI, Daniela;
2017-01-01

Abstract

Nowadays, the low cost of smart objects and their variety in the mass market is resulting in a more and more pervasiveness of Internet of Things in our houses. This paper describes We@Home, a mobile application for smart home control that enables the collaboration within a group of people (e.g., a family) living in the same environment and interested in setting up complex and coordinated behaviors of their smart devices. Gamification elements are included in We@Home to foster the collaboration and motivate family members to help each other create the trigger-action rules managing the smart objects in their smart home.
2017
978-3-319-61117-4
978-3-319-61118-1
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11379/493857
 Attenzione

Attenzione! I dati visualizzati non sono stati sottoposti a validazione da parte dell'ateneo

Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 12
  • ???jsp.display-item.citation.isi??? 5
social impact