The interaction with software systems is often affected by many types of hurdles that induce users to make errors and mistakes, and to break the continuity of their reasoning while carrying out a working task with the computer. As a consequence, negative emotional states, such as frustration, dissatisfaction, anxiety, may arise. In this paper, we illustrate how the Software Shaping Workshop (SSW) methodology can represent a solution to the problem of developing interactive systems that are correctly perceived and interpreted by end-users, thus becoming more acceptable and favouring positive emotional states. In the methodology, a key role is played by domain-expert users, i.e. experts in a specific domain, not necessarily experts in computer science. Domain-expert users’ skills and background, including their knowledge of the domain and users’ needs and habits, are exploited to create context and emotion aware visual interactive systems. Examples of these systems are illustrated by referring to a case study in the automation field.

Environments to support context and emotion aware visual interaction

FOGLI, Daniela;
2005-01-01

Abstract

The interaction with software systems is often affected by many types of hurdles that induce users to make errors and mistakes, and to break the continuity of their reasoning while carrying out a working task with the computer. As a consequence, negative emotional states, such as frustration, dissatisfaction, anxiety, may arise. In this paper, we illustrate how the Software Shaping Workshop (SSW) methodology can represent a solution to the problem of developing interactive systems that are correctly perceived and interpreted by end-users, thus becoming more acceptable and favouring positive emotional states. In the methodology, a key role is played by domain-expert users, i.e. experts in a specific domain, not necessarily experts in computer science. Domain-expert users’ skills and background, including their knowledge of the domain and users’ needs and habits, are exploited to create context and emotion aware visual interactive systems. Examples of these systems are illustrated by referring to a case study in the automation field.
2005
Ateneo di appartenenza
PE6_9 Human computer interaction and interface, visualization and natural language processing
Esperti anonimi
Inglese
Internazionale
STAMPA
16
386
405
20
interactive system design; domain experts; communication gap
Altra università italiana
2
info:eu-repo/semantics/article
262
Fogli, Daniela; A., Piccinno
1 Contributo su Rivista::1.1 Articolo in rivista
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11379/625
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