The main task of this work is the digital 3D reconstruction of the Santa Maria in Solario chapel that is part of the Santa Giulia monastery, founded in the year 753. The use of these new technologies to the cultural heritage, has the aim to become a working tool for the researchers and a tool also for the turists. The work started from the topographic survey from a net materialised in the Chapel; using these data it was possible to reconstruct the main structure. For the 3D modelling of the surfaces it was necessary to use a digital photogrammetric approach. Two hundreds takens of the painted inside walls was carried on, using Rollei 6008 metric camera. Several points were choosen on the painting walls. For the digital restitution the software CDW from Rollei was used. Finally the 3D recontruction was moved in 3D STUDIO MAX, in the way to obtain a 3D raster-vector image of the architectural building. Is still in run the realization of an animation that will allows to visit the chapel from unusual points of view, with the realism of a faithful reconstruction.

FROM THE SURVEY TO THE 3D ANIMATION: THE SANTA MARIA IN SOLARIO CHAPEL IN BRESCIA (Italy)

roberto cantoni;giorgio vassena
Writing – Review & Editing
;
carlo lanzi
2001-01-01

Abstract

The main task of this work is the digital 3D reconstruction of the Santa Maria in Solario chapel that is part of the Santa Giulia monastery, founded in the year 753. The use of these new technologies to the cultural heritage, has the aim to become a working tool for the researchers and a tool also for the turists. The work started from the topographic survey from a net materialised in the Chapel; using these data it was possible to reconstruct the main structure. For the 3D modelling of the surfaces it was necessary to use a digital photogrammetric approach. Two hundreds takens of the painted inside walls was carried on, using Rollei 6008 metric camera. Several points were choosen on the painting walls. For the digital restitution the software CDW from Rollei was used. Finally the 3D recontruction was moved in 3D STUDIO MAX, in the way to obtain a 3D raster-vector image of the architectural building. Is still in run the realization of an animation that will allows to visit the chapel from unusual points of view, with the realism of a faithful reconstruction.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11379/589488
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