The paper presents the first part of a research project concerning the creation of 3D terrain models useful to understand landslide movements. Thus, it illustrates the creation process of a multi-source high-resolution Digital Terrain Model (DTM) in very dense vegetated areas obtained by integrating 3D data coming from three sources, starting from long and medium-range Terrestrial Laser Scanner up to a Backpack Indoor Mobile Mapping System. The point clouds are georeferenced by means of RKT GNSS points and automatically filtered using a Cloth Simulation Filter algorithm to separate points belonging to the ground. Those points are interpolated to produce the DTMs which are then mosaicked to obtain a unique multi-resolution DTM that plays a crucial role in the detection and identification of specific geological features otherwise visible. Standard deviation of residuals of the DTM varies from 0.105 m to 0.176 m for Z coordinate, from 0.065 m to 0.300 m for X and from 0.034 m to 0.175 m for Y. The area under investigation belongs to the Municipality of Piuro (SO) and includes both the town and surrounding valley. It was affected by a dramatic landslide in 1618 that destroyed the entire village. Numerous challenges have been faced, caused both by the characteristics of the area and the processed data. The complexity of the case study turns out to be an excellent test bench for the employed technologies, providing the opportunity to precisely identify the needed direction to obtain future promising results.
Integrated laser scanner techniques to produce high-resolution DTM of vegetated territory
Marotta F.
Writing – Original Draft Preparation
;Teruggi S.
Writing – Review & Editing
;Vassena G. P. M.
Writing – Review & Editing
;Fassi F.
Writing – Review & Editing
2021-01-01
Abstract
The paper presents the first part of a research project concerning the creation of 3D terrain models useful to understand landslide movements. Thus, it illustrates the creation process of a multi-source high-resolution Digital Terrain Model (DTM) in very dense vegetated areas obtained by integrating 3D data coming from three sources, starting from long and medium-range Terrestrial Laser Scanner up to a Backpack Indoor Mobile Mapping System. The point clouds are georeferenced by means of RKT GNSS points and automatically filtered using a Cloth Simulation Filter algorithm to separate points belonging to the ground. Those points are interpolated to produce the DTMs which are then mosaicked to obtain a unique multi-resolution DTM that plays a crucial role in the detection and identification of specific geological features otherwise visible. Standard deviation of residuals of the DTM varies from 0.105 m to 0.176 m for Z coordinate, from 0.065 m to 0.300 m for X and from 0.034 m to 0.175 m for Y. The area under investigation belongs to the Municipality of Piuro (SO) and includes both the town and surrounding valley. It was affected by a dramatic landslide in 1618 that destroyed the entire village. Numerous challenges have been faced, caused both by the characteristics of the area and the processed data. The complexity of the case study turns out to be an excellent test bench for the employed technologies, providing the opportunity to precisely identify the needed direction to obtain future promising results.File | Dimensione | Formato | |
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