The paper proposes a role-playing game as a new experiential and hands-on approach to workers’ safety training. The game aims to reproduce the main operational features of a typical manufacturing organisation. A case study of implementation of the game involving managers and workers from different types of organ-izations is presented. The assessment of “safety climate” before and after the training shows a slight im-provement of the participants’ perceptions of the value and role of safety within their organizations. The learning experience has also proved to be effective in increasing risk awareness and non-acceptance. Further investigation is needed in order to assess the effectiveness of the proposed approach in other contexts.
Impact of experiential learning on safety climate: A case study
COCCA, Paola;MARCIANO, Filippo;ALBERTI, Marco;
2017-01-01
Abstract
The paper proposes a role-playing game as a new experiential and hands-on approach to workers’ safety training. The game aims to reproduce the main operational features of a typical manufacturing organisation. A case study of implementation of the game involving managers and workers from different types of organ-izations is presented. The assessment of “safety climate” before and after the training shows a slight im-provement of the participants’ perceptions of the value and role of safety within their organizations. The learning experience has also proved to be effective in increasing risk awareness and non-acceptance. Further investigation is needed in order to assess the effectiveness of the proposed approach in other contexts.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.