This paper describes a framework that supports the physical prototyping of innovative interactive artifacts. Specifically, the framework allows designing, implementing, and testing “social products,” that is, physical artifacts able to interact with social media platforms such as Facebook, Twitter, Google+ and others. Since the target users of the framework are not expert in software programming, an End-User Development (EUD) approach has been adopted, which aims at facilitating the ideation process and providing simple mechanisms for automatic code generation and testing. User tests have proved the usefulness and validity of the framework, and provided indications for how to expand it.

sense.me: A EUD Environment for Social Products

FOGLI, Daniela;
2014-01-01

Abstract

This paper describes a framework that supports the physical prototyping of innovative interactive artifacts. Specifically, the framework allows designing, implementing, and testing “social products,” that is, physical artifacts able to interact with social media platforms such as Facebook, Twitter, Google+ and others. Since the target users of the framework are not expert in software programming, an End-User Development (EUD) approach has been adopted, which aims at facilitating the ideation process and providing simple mechanisms for automatic code generation and testing. User tests have proved the usefulness and validity of the framework, and provided indications for how to expand it.
2014
9781450327756
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11379/363707
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